![]() Please read the following blog post for an explanation of why redundant support has been released. * The camera support provided in this release was previously provided in the Camera Raw 5.7 plug-in update with the exception of the Olympus E-600 which is new to this update. * This release contains performance enhancements designed to improve the responsiveness of the controls and the scrolling mechanism relative to Camera Raw 6.0. * This release addresses a bug on the Mac platform that could cause Photoshop CS5 to quit unexpectedly when opening a file in the Camera Raw 6.0 plug-in. A handful of lens profiles are included for automatic correction and more can be created by the community with the Adobe Lens Profile Creator. Manual corrections for geometric distortion as well as vertical and horizontal perspective transforms are also available. ![]() * Camera Raw 6.1 includes new lens correction functionality that can apply profile-based corrections to accommodate geometric distortions, chromatic aberration and lens vignette effects. * Canon EOS 550D (Digital Rebel T2i/ EOS Kiss X4 Digital) This update includes camera support for the following models: There are three cameras in this scene (and all other scenes), but only one is active and enabled at the time of this screen capture, they're only active to show control panels zoomed in views.Camera Raw 6.1 is now available as a final release on and through the update mechanisms available in Photoshop CS5. Most of the materials are Mobile Bumped Diffuse, so that's not it. For example, the red light and the frame around it are in the same layer, the light is there but the frame is invisible. The other objects are in different layers, but some are visible and some aren't. The walls and floor are in a their own layer, with their own baked light. It's only this new scene added since updating the project to Unity 5.6.1 that has this problem. The only difference is the other scenes were completed in late 2015 in an older version of Unity. All the models have the same import settings, and the scenes all have the same camera and baked lighting settings. There are 5 other scenes in this project, they all share the same materials and were all built in and exported from Cheetah3D. This is only happening in one scene, so it's not a project/player setting. As you can see, several textures (objects?) are not visible on iOS. The top is from the Unity Editor and the bottom is from an iPad. ![]() ![]() The attached screen captures show my problem. I've seen a few threads about black textures on iOS, but those problems are different and the fixes haven't worked.
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