While getting closer transparent cubes will appear. The first is the most constrained one, namely picking a card among (which clones it) then placing it on the wall. Here 2 modes of interactions are illustrated. Artefacts are present to enhance the conversation. The main value being in a shared space focus on a specific topic, e.g Linnaeus’ taxonomy, and nothing else. Namely you can go in the virtual space and invite others. Interactions: Like other Hubs room the most essential interaction is social. This room features 3 Carl Linnaeus card, a round table and a shelf. Depending on settings, this display might be ‘on your head’ so if you don’t see it well, please move back a bit (weird bug)/Įxploratory room on the Future of Text Lab with manipulable cards Interactions: This is a static map, you cannot move the elements about (yet) but you can pinch select text to see their relationships. To exit: Pinch your pointing finger and thumb, or click the ‘Oculus button’ (O) on your right controller, then choose ‘Exit’, which will put you back in the browser. This is a Map from an Author document showing how Defined Glossary Terms relate. This simple interaction makes it clear how this a VR view is more useful than simply having a large screen. Interactions: You can pinch your fingers (you need to hold your hand our in front of you so that your headset can ‘see’ your hand) and pull and push, to move the mural closer or further away. To exit: Click the ‘O’ button on your right controller. To enter: Click on the link above, wait for the scene to load (a mural against a black background) then click ‘View in VR’, put your controllers down and use your hands to interact. In this room there is just a mural of Carl Linnaeus’s Taxonomy. Click to launch room with floating text and lines or click to launch as a test Knowledge Room with wrap around Concept Map. Objects, rather than flat text, will of course be more visible, as would 3D text but it would also take more space, so this is being experimented with. Imagine also being able to tap on different texts to see connections to other information in the room, as well as being able to choose from a menu to draw forth more information.Īlternative View: There is also a test room with floating displays and a single floating connective line, to help us feel what kinds of displays work best. A stack of them are indicated by a small slip on the left and right. Interactions: This is a static scene and designed to simply illustrate the usefulness of large screens on a wall in a workroom.ĭevelopment: Imagine, however, being able to swipe on the huge Linnean slip to see another one and another one. You can then click the left arrow (top left of the window) to return to this page. Once this is done you can choose to ‘Join Room’, then ‘Enter’ when you see your audio options. To enter: Click the link above and wait for Mozilla Hubs to load. In this simple experience you will enter a room with a large view of a physical, scanned, Linneaus slip, his taxonomy scanned on the left and part of a taxonomy created in Author on the right. Simple, but imagine what kind of visualisations we could potentially enable here… The first experience is simply our earth in space. If you have not already done so, please have a look at the basic Setup Guide here. Here are a few experiences we have put together to highlight a few aspects of what VR is really like, with a focus on working with text.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |